1 Overview 2 Collectibles & Secrets 3 Gallery 4 Trivia Add a photo to this gallery There are two smaller yards ahead of here that are both tilted and hold a Click-Clack. I advance to the next area Crocodile Cauldron. The last of the yards is held under a DK Barrel, which a hook can be found next to. They must use the platform to reach a horizontal tightrope, which they must climb along. Shortly after, they can find the letter O floating over a platform with a Klomp. A&B Saltwater Adventures . For a free quote or for more information contact us at Info@topsaillifellc.com or call 910-359-6938. At dusk the pier lights up for night fishing. 46 videos on playlist. Two rows of bananas are above the heroes in this area. Some more ropes leading upwards are soon after the Zinger, and as they are climbed, the duo can find a yard to their right that holds the hidden DK Coin. Another hook is after this yard with a group of bananas under it that form the letter R. A large mast with some wooden platforms on it is behind the hook and the bananas, and they can use it to climb to the next level of yards. Topsail is a great beach to go to and to fish. 812 S Anderson Blvd, Topsail Beach, NC 28445 (910) 328-4851. At the end, jump over the target and go all the way to the right. Price : Beaches; Open. Price : Boat Charters; Open. The letter is floating high above the second yard, near the end, where two Neeks and a Klomp are found. This yard also supports a Kaboing, as does the following yard, which additionally carries a Click-Clack. At this point in the level, the Kongs can find a DK Barrel and a barrel to their right on the same yard. Another set of ropes is farther to the left from here, and a Klinger climbs along them. The letter G is also put in view under them as they climb along the rope, and if they drop down to it they are caught by a sturdy platform connected to a mast. Rattly disappears when this sign is passed, and the primates are also given a Banana Coin if they lead him to this sign. They soon climb to a small yard with a Click-Clack and a DK Barrel on it. If they pass this wasp foe, they come along a set of ropes that lead higher up. . Thank you for your interest and business! If they do not have Rattly to help them head up the platforms, they can instead use a hook between the structures on the mast. As the primates climb across it, they come under the letter N and then make their way to another large set of ropes with a Klinger on it. Unlike Mainbrace Mayhem, Topsail Trouble takes place during a rainstorm. To the east of here, they can find another mast with a platform on it. If they do not ride Rattly, the Kongs must jump from hooks to move between platforms and masts. It has the Golden Feather and a Banana Bunch. The Topsail Trouble as you can see in my Dounkey Kong Country 2 walkthrough video is also a very basic level, but there are a few secrets, that can be useful, like at the very end of the track you can find a blue balloon which gives you 3 lifes, holy f**k! Orphaned references in Topsail Island. DKC1 Walkthrough - Torchlight Trouble.jpg download. This page was last edited on August 19, 2020, at 12:27. Part 5 - Topsail Trouble - Donkey Kong Country 2: Diddys Kong Quest video walkthrough by GarlandTheGreat. This page was last edited on October 17, 2019, at 16:31. There are 5 bat caves you have to explore, try the walkthrough. Summary . After passing the final Zinger in this area, the Kongs approach a hidden yard with an Extra Life Balloon next to it and a Barrel Cannon that they can drop into in order to be blasted to some more Barrel Cannons that can lead them onto a yard with a spring on it. DKC1 Walkthrough - Tree Top Town.jpg download. Topsail Trouble: Shortcut. The slanted yard leads them up to a horizontal tightrope with an Invincibility Barrel to the far left of it. Donkey Kong Country 2: Diddy's Kong Quest is a platform game made for the SNES.Released in 1995 as a sequel to Donkey Kong Country and later followed by Donkey Kong Country 3: Dixie Kong's Double Trouble! A rope leading to the west is at the top of these ropes that is positioned slightly above a Zinger. If the two friends continue from here, they soon reach a Star Barrel. Topsail Trouble takes place on the masts of Gangplank Galleon, which Diddy and Dixie must reach the top of. Rattly the Rattlesnake first appears in the level, and its animal crate is at the very start. At the very start, the Kongs must perform a roll jump below the yard and land into a hidden Warp Barrel. Tutorials, hints, lets plays, walkthroughs, guides, and more. Topsail Trouble is the fifth stage in Gangplank Galleon and Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. [Post New] by aguardiente. Do this quickly, or it will float away. A hook is next to it, along with a strong mast with a platform on it that supports a treasure chest, which contains a red Extra Life Balloon. If they head north from here using some hooks and platforms connected to masts, they reach a slanted yard with a Neek and a DK Barrel on it. At the end of the level, when the Kongs encounter two Zingers, they must jump from the left end of the horizontal rope. The letter K hovers above the yard, which is followed by another yard that is connected to a large mast with some platforms on it that the heroes can use to climb. If they jump on the target from the nearby ropes, they can win a prize, either the letter G, a Banana Bunch, or a Banana Coin. Topsail Trouble: Shortcut. 8.5M . Levels: Lockjaw's Locker, Lava Lagoon, Glimmer's Galleon, Arctic Abyss,. Rattly is required to reach the letter. Then throw your partner straight up to get a blue balloon. Topsail Island Bed and Breakfast Topsail Island Vacation Rentals Topsail Island Vacation Packages Flights to Topsail Island Topsail Island Restaurants Things to Do in Topsail Island Topsail Island Travel Forum Topsail Island Photos Topsail Island Map Topsail Island Travel Guide All Topsail Island Hotels; Topsail Island Hotel Deals; By Hotel Type If they head west from the platform, they come up to a small yard with a Kruncha on it and then a platform on a mast, which is located under a Blast Barrel. Zingers are a common, aerial enemy in the level, and they often appear in the Kongs' path. It is preceded by Lockjaw's Locker and followed by Krow's Nest. A Zinger flies next to the mast, and it is followed by a yard with a No Animal Sign on it. Beyond the target, the Kongs can find a Crate and a blue Extra Life Balloon; they must be quick to obtain the balloon because it floats away quickly. Topsail Trouble - Coin 5 Right below the end-of-level target area, there is a horizontal rope, with 3 stationary zingers floating on it. 9.0K . See ya next time. This takes them into a hidden warp room, which has some bananas forming the shape of an exclamation mark. Then throw your partner straight up to get a blue balloon. During the second half, the Kongs must climb up horizontal and vertical ropes while avoiding enemies, especially Zingers. Bananas are also located around the ropes. If the primates continue along the aforementioned tightrope, they climb towards a pair of Zingers that block their path. The letter N is at the lowest rope, where a Zinger passes back and forth through the letter. If they continue east from here, they reach a set of ropes that lead to up a higher yard. In the second episode I play through Lockjaw's Locker, Topsail Trouble, show you Funky's Flights II, and fight the boss of Gangplank Galleon The Krow. 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